Inside the Outpost, plenty of crates, barrels and supplies, as well as two turret towers flanking the entrance (each containing a stationary turret mounted Rapid Fire weapon that can be used by any figure able to use a rapid fire weapon). Walls should have ramparts able to be manned from the inside. Set up: Along one edge set up walls to block off a 24” x 12” ection of the table to act as Whiskey Outpost. Collect any loot you can on the way out, of course, for your trouble.
Make it to Whiskey Outpost and evac the remaining 5 members of the research team. “Those damn bugs will be back any moment!” “Hurry, get inside the gate!” You hear come over your comm system. The Outpost’s main gate opens and a person hurriedly beckons you to the entrance. Tracing the signal back to its origin point, you touch down at the landing dock near Outpost 29, aka Whiskey Outpost. Solo Scenario: Your crew has received a distress signal originating from Planet-P in the Klendathu system.
Play testing and C/C welcome! Took a shot at designing a solo Stargrave Scenario based loosely on the Whiskey Outpost scene from Starship Troopers.