Each team got a protected main base (off map) and a contested outpost (center of the map). Primary objective and relating information Solid 50 server fps/Low bandwith usage with 220 AI So its highly optimised, all the main features are spawned, simulation of AI, static object, weaponholder. I will describe step by step the goal of the mission.Īfter 68h of testing on dedicated server here the performance result : The scenario is a team versus team on the map Ruha. Hello, I create this topic to inform you that a new persistent mission for dedicated server using the ravage mode is now available!!!